WPI Live Action Weekend
Nov. 16th, 2009 10:30 amOn Friday night, I played Gayelette Locasta, the Queen of Gillikin, in Oz. Prior to the game, my consort had been killed in a terrorist attack, and I wanted revenge. My suspicions lay with Quaddle, led by
When I got the character, I knew she would be a challenge, but I also really *liked* her. I hope I did her justice in-game. I could have been more of a bitchy hardass, theoretically, but
Of course, we wound up cooperating once shit went down. I figure that's in-spirit with the Oz themes. We did, eventually, catch those responsible for the attack. Their fates...won't be pleasant.
At any rate, it was a great game and I highly recommend it.
I had no morning game on Saturday. In the afternoon, I helped GM Bard of Avalon. From my GM perspective, it was a pretty damn awesome run, with some real standout performances - many of them by people whose lj names I don't know. Let's just say one of our last minute replacements (EDIT:
It was a little odd watching things proceed from an outside perspective after having played in this game, which had turned out to be one of my most immersive experiences. I'll always be a player at heart, even when I'm GMing.
I'll start by saying that casting myself and
I'd also witnessed a crime being committed by two cops prior to game, and had to figure out who I could trust with this information. I picked the person I did wind up trusting fairly early in-game and turned out to be right. From an in-character standpoint, yay! From a narrative standpoint, I almost wish I'd made it harder on myself.
(I'm starting to think I'm more of a narrativist than I'd previously thought.)
A couple of the mystery pieces needed more ways to come out in-game, but overall, I had a good game, largely due to liking my character and his emotional state.
There was a bit of foo with my original casting in this game. Basically, I was the one with the most flexible questionnaire - and this is something psychological on my part. I *really* dislike and feel bad about putting hard yesses or nos on my questionnaire, unless I know for a fact it's something I won't enjoy. (For instance, I put down that I cannot play kids, on my Chatteau Ennui questionnaire, and insisted on cast rather than comedy troupe in Shebopaleileigh. But those are very clear cases, and I *still* felt bad about it. Don't ask me where that comes from - damned if I know.)
At any rate, the original character I got was quite flat and intensely gamist. She had no strong connections or motivations - those had to come from the player's desire to 'win the game' - something that's irrelevant to me unless my character cares about it. I would have attempted to do my best with her (and I was flattered that the GMs thought I could make something out of her), but even after sleeping on it for a couple of nights, nothing was coming to me.
Thankfully, the GMs were very understanding about it. I got a backup character, whose personality (the fact that she had one!) suited me much better. She was not without her potential pitfalls: there was a chance she'd be immediately removed from game by an investigator convinced she'd committed every crime on-record, but the investigator's player decided to be nice to me, I guess, so that never happened. I got to be skittish, scared for my life, somewhat ditzy yet determined. And then, I got to gag a villain with my pink scarf. Dude!
Of course, then it turned out that
There was also some non-game related stuff, like
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Date: 2009-11-16 03:58 pm (UTC)no subject
Date: 2009-11-16 04:13 pm (UTC)no subject
Date: 2009-11-16 04:22 pm (UTC)(I'm currently exploring the potential of giving Cecil an entirely new and interesting plot dimension, feel free to ping me non-publically if you're curious, I'd be interesting to hear thoughts from someone who's played the role!)